9/25/2023 0 Comments Killing floor vrFixed an issue where players could fall oddly after walking off ledges.Fixed an issue where players could float in odd areas after teleporting.On PS4, fixed an issue where the Stop Hitting Yourself (Dual-wield Zed limbs) trophy would not unlock correctly (North American PS4 version only).Fixed an issue where the player could incorrectly teleport themselves into the same location as the "NODE" robot.Fixed an issue with Multiplayer where the in-game Friends List wouldn’t refresh.Fixed an issue where Standing Height would not be calculated correctly, causing issues for some VR devices during the main menu and the opening cinematic.Significant AI and collision pass of the entire campaign. ![]() Fixed issues with the final Elevator in the Biotics mission where the player could fall off of the elevator and would be unable to continue the mission.Fixed an issue in the Biotics mission where the player could fall off of the top gantry in the final room, and would be unable to get back up again to complete the mission.Fixed an issue in the Paris map where the player could fall off of the scaffolding during the 2nd sniper objective and would be unable to continue.Fixed an issue in the Paris map where players could fall out of a window during the first sniper objective and would be unable to continue.Fixed an issue in the Paris map where the player could fall down a huge trench during the Valve puzzle, blocking progression.Fixed numerous collision issues in Catacombs (holdout mode) where the player could fall outside of the perimeter of the map, blocking progression.Fixed an issue in Catacombs where the player could walk out onto the water and could fall out of world, blocking progression. ![]() ![]() Fixed an issue in the farmhouse map, where the player could freemove behind a particular sofa and would be unable to get out.Fixed numerous instances in the campaign where Zeds would become stuck in the environment and would be unable to reach the player.For the Steam version of the game, new icons for the Valve Index have been added to all the menus and tutorial sequences.Players can further tweak the freemove/teleport settings in the pause menu. Based on player feedback, players can now have a UI prompt to choose between Teleport movement and freemove when launching KF:I.Previously, players could only do this while in ‘seated’ mode. SteamVR users can now snap-turn and rotate the facing-direction of their projected teleports while in ‘standing’ configuration.Note: Index controller finger tracking is not supported, all game inputs work. Added support for the Valve Index HMD and controllers. ![]()
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